Accueil du site > Ressources > Nouveautés parutions > Octobre 2016 > Digital Games as History. How Videogames Represent the Past and Offer Access to Historical Practice

Nouveautés parutions

envoyer l'article par mail title= envoyer par mail Version imprimable de cet article Version imprimable Augmenter taille police Diminuer taille police

CHAPMAN Adam

Digital Games as History. How Videogames Represent the Past and Offer Access to Historical Practice

New York/London : Routledge, 2016, 290 p., £85.

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games : simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

En savoir plus : https://www.routledge.com/Digital-Games-as-History-How-Videogames-Represent-the-Past-and-Offer-Access/Chapman/p/book/9781138841628
Citer cet article : http://histoiredesmedias.com/Digital-Games-as-History-How.html

Dans la même rubrique